more cavalry
Monday, January 12, 2015 at 1:45PM
stephanie in drawings, war

Mounted warriors pursue enemies. Illustration of Rashid-ad-Din's Gami' at-tawarih. Tabriz, first quarter of the fourteenth century. Water colours on paper. Original size: 17.5 cm x 25.8 cm. Staatsbibliothek Berlin, Orientabteilung, Diez A fol. 70, p. 59.

And we return to a depiction not unlike the ledger drawings.  Although the previous post's image from the 1371 Manual of Horsemanship and Military Practice shows the mounts bouncing towards each other like something from Thelwell, these horses are intent, flying flat out, gory scenes of death and dismemberment along the way.

My goodness, here is a forum all about historical martial arts – horses, armour, speed, distance and the length of your stirrups. This should explain it all, she said hopefully.

There is great interest in historic warfare and accurate re-enactments, and much debate about, among other countless details, such things as whether Parthian horses stirred up such clouds of dust that the Romans couldn't actually see where they were. Maybe.  'Chiron' (Lieutenant) says some would be making dust while others waited for their riders to restock their arrow quivers.  This level of logistical detail seems to go on for pages as discussion shifts from the gait used to get to the battle to whether all the horses arrived together or not; this is for an army that existed from 247 BC to 224 AD, in what is now Iran.  The Parthian empire covered pretty much all the middle east countries racked by war today, from Afghanistan to Georgia, Iraq to Turkey.  

The Art of War, from Sun Tzu, is a treatise on tactics and strategies that have changed little in the fifteen centuries since it was written.  Reading this and Clausewitz's early nineteenth century On War, one realises that war is a texture, layered but ultimately predictable as certain strategies reoccur throughout the centuries and appear, depressingly, in contemporary campaigns.  Politics change, as do the issues that prompt warfare, but the actual fighting is always aiming and killing, at various scales and speeds.

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